What's new
Left Seat keeps evolving throughout the beta: the client updates itself when it starts.
See what's in the works-
2026.11.5
Your copilot speaks up
3 changes- The copilot makes its callouts in a natural voice, offline: Piper synthetic voices shipped with Left Seat, nothing to download.
- Voices in French or English depending on the app's language, chosen in Settings › Copilot; Windows voices remain as a fallback.
- Voice credits and licenses in Settings › About.
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2026.11.3
Designed for new players
8 changes- Site: account creation, email confirmation, forgotten password, My account with your remaining trial time.
- Airline creation: budget shown for each pilot level, ICAO code checked live (an available code is suggested), career track from the start.
- Home: “First steps”, four steps that check themselves off.
- Career in two tabs: My career (pilot, track, licenses) and My airline (level, points, skills recommended for your track).
- License upgrades no longer cost a point: only hours, XP and training.
- Jobs: offers you can fly listed first, padlock and reason in the list, estimated net gain, offers that can be combined flagged, at least 36 jobs per model in your fleet.
- Ferry flights (airline skill): move a client's aircraft empty, on a model you're qualified to fly; the client pays for fuel and fees, then collects the aircraft on arrival.
- Flight: “MSFS 2024 detected” indicator, SimBrief plan clearly optional. A “?” help button on every page.
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2026.11.2
License tree and career tracks
4 changes- A single tree: licenses (single-engine, multi-engine, turboprop, business jet, airliner, heavy jet, helicopter) and skills.
- Four tracks (Airline, Business, Helicopter, Aerial work): your track's licenses need half the hours and XP.
- Each flight's XP follows its grade: the better you fly, the faster you progress.
- First aircraft of your choice (Cessna 152, Cessna 172, Diamond DA40), with a budget based on your pilot level.
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2026.11.1
Scheduled routes, relief crews and profitability
4 changes- Radar: your flights in progress and other players' flights.
- Scheduled routes: an aircraft and its crew at the same times on the days you choose, with an inaugural flight for you to fly.
- In-flight crew relief, staff rest, in-flight training for your pilots.
- Profitability per aircraft, route and rotation; a logbook for each aircraft; wrecks to restore.
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2026.10.31
A persistent world and full crews
4 changes- Persistent world: rival airlines and traffic all over the world.
- Required crew (first officer, cabin crew) and better-filled jobs: belly cargo, grouped jobs, charters.
- You can fly as first officer on one of your rotations.
- More reliable flight resume, even in cruise.
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2026.10.29
Resuming an interrupted flight
1 change- An interrupted flight (simulator closed, software crash) picks up where it left off, automatically or manually.
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2026.10.25
The game goes online
3 changes- Player accounts: each player has their own airline on the shared server.
- Real airline routes shared by all players (first come, first served), plus generated private jobs.
- Several jobs on a single flight; the used market is refreshed around active players.