What's in the works
What's next for Left Seat. Everything here is in the works: none of it is in the game yet, and the details may still change.
In the works
Realistic fuel
Fuel stays on board from one flight to the next: whatever is left in the tanks when you land is there for your next departure.
- Each airport has its own fuel price, shown on its Airport page.
- Before departure, you only pay for the fuel you add.
- A gauge shows the aircraft's weight and the fuel burn of that particular model.
In the works
Flight briefing
Before each departure, a briefing pack brings together everything you need to plan the flight.
- Real-world weather (METAR and TAF), decoded into plain language.
- The runway in use, based on the wind.
- Takeoff and landing distances.
- The minimum fuel to carry.
- Your choice of alternate airport.
- Real NOTAMs, through SimBrief.
- A bonus for a well-prepared flight.
In the works
Aircraft walkaround
A drawing of the aircraft shows the condition of each of its groups of parts.
- Each group of parts is linked to real failures in MSFS, as far as the simulator allows.
- Warning signs hint at an upcoming failure.
- Wear calculated by MSFS carries over into Left Seat, when the simulator provides it.
- The walkaround you do in MSFS is tracked: covers, chocks, inspection.
In the works
A complete Left Seat ATC, from gate to gate
Air traffic control built into Left Seat, from your parking spot at departure all the way to the one at your destination.
- Real-world phraseology, with a plain-language translation.
- Realistic synthetic voices with a radio effect: one voice per frequency.
- In French in French-speaking countries if the app is set to French, in English everywhere else.
- The real ground services in MSFS, as far as the simulator allows: fuel, jet bridge, pushback, baggage.
- Taxi routes worked out from the airport layout.
- A queue that includes all traffic, AI and players alike.
- Flight level requests and VFR flights.
- Diversions, with a list of nearby airfields on the map.
- PAN PAN and MAYDAY emergencies.
- A shared frequency: you hear the other aircraft.
In the works
Works with external ATC
Flying with VATSIM, IVAO, BeyondATC or SayIntentions? Left Seat will work with them.
- The flight briefing then shows the controllers online and the network's ATIS.
In the works
Live takeoff and landing
Follow your takeoff and landing live, on a runway drawn to scale with a virtual PAPI.
- Approach speed and touchdown point.
- Then a 3D replay of your landing.
In the works
Failures, defects and maintenance
After the flight, you choose whether to repair right away or defer a minor defect, within a realistic deferral period.
- Defects and failures really take effect in MSFS, as far as the simulator allows: radios, instruments, landing lights, APU, fuel pump, autopilot, jammed flaps or landing gear, alternator, pitot heat.
- Engine vibrations are flagged in flight.
- Repairs and maintenance checks are done by your own mechanics (the more you have, the faster and cheaper it gets) or by an outside shop.
- A time/price slider, plus an “Instant” button at a premium, so you don't have to wait when you only have one evening to play.
In the works
An examiner on board
A briefing, then the exercises specific to each license, with real tolerances: steep turns, stalls, engine failure, approach, go-around.
- Live gauges during the checkride.
- A debriefing with the 3D replay.
- If you only fail one section, you only retake that one.
- Before the checkride, unlimited training flights with an instructor.
In the works
The life of an airline
An automatic operations center plans the day: schedule, in-flight messages (ACARS), parking spot assigned on arrival.
- A load sheet with weight and balance.
- A timed turnaround.
- De-icing in cold weather, as far as MSFS allows.
- An automatic flight report.
- The airline's operations manual: a few house rules that apply to every flight.
- An optional proficiency check every year.
- Fairer on-time ratings: a delay that isn't the pilot's fault (ATC queue, weather, failure) no longer counts.
Some of these depend on what MSFS 2024 allows: they will be done as far as the simulator makes possible.