Skip to content
Left Seat, home

What's in the works

What's next for Left Seat. Everything here is in the works: none of it is in the game yet, and the details may still change.

In the works

Realistic fuel

Fuel stays on board from one flight to the next: whatever is left in the tanks when you land is there for your next departure.

  • Each airport has its own fuel price, shown on its Airport page.
  • Before departure, you only pay for the fuel you add.
  • A gauge shows the aircraft's weight and the fuel burn of that particular model.

In the works

Flight briefing

Before each departure, a briefing pack brings together everything you need to plan the flight.

  • Real-world weather (METAR and TAF), decoded into plain language.
  • The runway in use, based on the wind.
  • Takeoff and landing distances.
  • The minimum fuel to carry.
  • Your choice of alternate airport.
  • Real NOTAMs, through SimBrief.
  • A bonus for a well-prepared flight.

In the works

Aircraft walkaround

A drawing of the aircraft shows the condition of each of its groups of parts.

  • Each group of parts is linked to real failures in MSFS, as far as the simulator allows.
  • Warning signs hint at an upcoming failure.
  • Wear calculated by MSFS carries over into Left Seat, when the simulator provides it.
  • The walkaround you do in MSFS is tracked: covers, chocks, inspection.

In the works

A complete Left Seat ATC, from gate to gate

Air traffic control built into Left Seat, from your parking spot at departure all the way to the one at your destination.

  • Real-world phraseology, with a plain-language translation.
  • Realistic synthetic voices with a radio effect: one voice per frequency.
  • In French in French-speaking countries if the app is set to French, in English everywhere else.
  • The real ground services in MSFS, as far as the simulator allows: fuel, jet bridge, pushback, baggage.
  • Taxi routes worked out from the airport layout.
  • A queue that includes all traffic, AI and players alike.
  • Flight level requests and VFR flights.
  • Diversions, with a list of nearby airfields on the map.
  • PAN PAN and MAYDAY emergencies.
  • A shared frequency: you hear the other aircraft.

In the works

Works with external ATC

Flying with VATSIM, IVAO, BeyondATC or SayIntentions? Left Seat will work with them.

  • The flight briefing then shows the controllers online and the network's ATIS.

In the works

Live takeoff and landing

Follow your takeoff and landing live, on a runway drawn to scale with a virtual PAPI.

  • Approach speed and touchdown point.
  • Then a 3D replay of your landing.

In the works

Failures, defects and maintenance

After the flight, you choose whether to repair right away or defer a minor defect, within a realistic deferral period.

  • Defects and failures really take effect in MSFS, as far as the simulator allows: radios, instruments, landing lights, APU, fuel pump, autopilot, jammed flaps or landing gear, alternator, pitot heat.
  • Engine vibrations are flagged in flight.
  • Repairs and maintenance checks are done by your own mechanics (the more you have, the faster and cheaper it gets) or by an outside shop.
  • A time/price slider, plus an “Instant” button at a premium, so you don't have to wait when you only have one evening to play.

In the works

An examiner on board

A briefing, then the exercises specific to each license, with real tolerances: steep turns, stalls, engine failure, approach, go-around.

  • Live gauges during the checkride.
  • A debriefing with the 3D replay.
  • If you only fail one section, you only retake that one.
  • Before the checkride, unlimited training flights with an instructor.

In the works

The life of an airline

An automatic operations center plans the day: schedule, in-flight messages (ACARS), parking spot assigned on arrival.

  • A load sheet with weight and balance.
  • A timed turnaround.
  • De-icing in cold weather, as far as MSFS allows.
  • An automatic flight report.
  • The airline's operations manual: a few house rules that apply to every flight.
  • An optional proficiency check every year.
  • Fairer on-time ratings: a delay that isn't the pilot's fault (ATC queue, weather, failure) no longer counts.

Some of these depend on what MSFS 2024 allows: they will be done as far as the simulator makes possible.

See what's already out Suggest an idea